<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_PGI_vertex_hints'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_PGI_vertex_hints',error_checker=_errors._error_checker)
GL_COLOR3_BIT_PGI=_C('GL_COLOR3_BIT_PGI',0x00010000)
GL_COLOR4_BIT_PGI=_C('GL_COLOR4_BIT_PGI',0x00020000)
GL_EDGEFLAG_BIT_PGI=_C('GL_EDGEFLAG_BIT_PGI',0x00040000)
GL_INDEX_BIT_PGI=_C('GL_INDEX_BIT_PGI',0x00080000)
GL_MATERIAL_SIDE_HINT_PGI=_C('GL_MATERIAL_SIDE_HINT_PGI',0x1A22C)
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI=_C('GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI',0x00200000)
GL_MAT_AMBIENT_BIT_PGI=_C('GL_MAT_AMBIENT_BIT_PGI',0x00100000)
GL_MAT_COLOR_INDEXES_BIT_PGI=_C('GL_MAT_COLOR_INDEXES_BIT_PGI',0x01000000)
GL_MAT_DIFFUSE_BIT_PGI=_C('GL_MAT_DIFFUSE_BIT_PGI',0x00400000)
GL_MAT_EMISSION_BIT_PGI=_C('GL_MAT_EMISSION_BIT_PGI',0x00800000)
GL_MAT_SHININESS_BIT_PGI=_C('GL_MAT_SHININESS_BIT_PGI',0x02000000)
GL_MAT_SPECULAR_BIT_PGI=_C('GL_MAT_SPECULAR_BIT_PGI',0x04000000)
GL_MAX_VERTEX_HINT_PGI=_C('GL_MAX_VERTEX_HINT_PGI',0x1A22D)
GL_NORMAL_BIT_PGI=_C('GL_NORMAL_BIT_PGI',0x08000000)
GL_TEXCOORD1_BIT_PGI=_C('GL_TEXCOORD1_BIT_PGI',0x10000000)
GL_TEXCOORD2_BIT_PGI=_C('GL_TEXCOORD2_BIT_PGI',0x20000000)
GL_TEXCOORD3_BIT_PGI=_C('GL_TEXCOORD3_BIT_PGI',0x40000000)
GL_TEXCOORD4_BIT_PGI=_C('GL_TEXCOORD4_BIT_PGI',0x80000000)
GL_VERTEX23_BIT_PGI=_C('GL_VERTEX23_BIT_PGI',0x00000004)
GL_VERTEX4_BIT_PGI=_C('GL_VERTEX4_BIT_PGI',0x00000008)
GL_VERTEX_CONSISTENT_HINT_PGI=_C('GL_VERTEX_CONSISTENT_HINT_PGI',0x1A22B)
GL_VERTEX_DATA_HINT_PGI=_C('GL_VERTEX_DATA_HINT_PGI',0x1A22A)

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