<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">'''OpenGL extension KHR.blend_equation_advanced

This module customises the behaviour of the 
OpenGL.raw.GLES2.KHR.blend_equation_advanced to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension adds a number of "advanced" blending equations that can be
	used to perform new color blending operations, many of which are more
	complex than the standard blend modes provided by unextended OpenGL.  This
	extension provides two different extension string entries:
	
	- KHR_blend_equation_advanced:  Provides the new blending equations, but
	  guarantees defined results only if each sample is touched no more than
	  once in any single rendering pass.  The command BlendBarrierKHR() is
	  provided to indicate a boundary between passes.
	
	- KHR_blend_equation_advanced_coherent:  Provides the new blending
	  equations, and guarantees that blending is done coherently and in API
	  primitive order.  An enable is provided to allow implementations to opt
	  out of fully coherent blending and instead behave as though only
	  KHR_blend_equation_advanced were supported.
	
	Some implementations may support KHR_blend_equation_advanced without
	supporting KHR_blend_equation_advanced_coherent.
	
	In unextended OpenGL, the set of blending equations is limited, and can be
	expressed very simply.  The MIN and MAX blend equations simply compute
	component-wise minimums or maximums of source and destination color
	components.  The FUNC_ADD, FUNC_SUBTRACT, and FUNC_REVERSE_SUBTRACT
	multiply the source and destination colors by source and destination
	factors and either add the two products together or subtract one from the
	other.  This limited set of operations supports many common blending
	operations but precludes the use of more sophisticated transparency and
	blending operations commonly available in many dedicated imaging APIs.
	
	This extension provides a number of new "advanced" blending equations.
	Unlike traditional blending operations using the FUNC_ADD equation, these
	blending equations do not use source and destination factors specified by
	BlendFunc.  Instead, each blend equation specifies a complete equation
	based on the source and destination colors.  These new blend equations are
	used for both RGB and alpha components; they may not be used to perform
	separate RGB and alpha blending (via functions like
	BlendEquationSeparate).
	
	These blending operations are performed using premultiplied source and
	destination colors, where RGB colors produced by the fragment shader and
	stored in the framebuffer are considered to be multiplied by alpha
	(coverage).  Many of these advanced blending equations are formulated
	where the result of blending source and destination colors with partial
	coverage have three separate contributions:  from the portions covered by
	both the source and the destination, from the portion covered only by the
	source, and from the portion covered only by the destination.  Such
	equations are defined assuming that the source and destination coverage
	have no spatial correlation within the pixel.
	
	In addition to the coherency issues on implementations not supporting
	KHR_blend_equation_advanced_coherent, this extension has several
	limitations worth noting.  First, the new blend equations are not
	supported while rendering to more than one color buffer at once; an
	INVALID_OPERATION will be generated if an application attempts to render
	any primitives in this unsupported configuration.  Additionally, blending
	precision may be limited to 16-bit floating-point, which could result in a
	loss of precision and dynamic range for framebuffer formats with 32-bit
	floating-point components, and in a loss of precision for formats with 12-
	and 16-bit signed or unsigned normalized integer components.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES2 import _types, _glgets
from OpenGL.raw.GLES2.KHR.blend_equation_advanced import *
from OpenGL.raw.GLES2.KHR.blend_equation_advanced import _EXTENSION_NAME

def glInitBlendEquationAdvancedKHR():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


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