<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">'''OpenGL extension EXT.texture_lod_bias

This module customises the behaviour of the 
OpenGL.raw.GLES1.EXT.texture_lod_bias to provide a more 
Python-friendly API

Overview (from the spec)
	
	OpenGL computes a texture level-of-detail parameter, called lambda
	in the GL specification, that determines which mipmap levels and
	their relative mipmap weights for use in mipmapped texture filtering.
	
	This extension provides a means to bias the lambda computation
	by a constant (signed) value.  This bias can provide a way to blur
	or pseudo-sharpen OpenGL's standard texture filtering.
	
	This blurring or pseudo-sharpening may be useful for special effects
	(such as depth-of-field effects) or image processing techniques
	(where the mipmap levels act as pre-downsampled image versions).
	On some implementations, increasing the texture lod bias may improve
	texture filtering performance (at the cost of texture bluriness).
	
	The extension mimics functionality found in Direct3D.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES1 import _types, _glgets
from OpenGL.raw.GLES1.EXT.texture_lod_bias import *
from OpenGL.raw.GLES1.EXT.texture_lod_bias import _EXTENSION_NAME

def glInitTextureLodBiasEXT():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


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