<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">'''OpenGL extension AMD.interleaved_elements

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.interleaved_elements to provide a more 
Python-friendly API

Overview (from the spec)
	
	    The glDrawElements function and its variants (instanced and indirect,
	for example) allow OpenGL to draw indexed arrays of vertices. Since its
	inception, OpenGL has supported unsigned bytes, unsigned shorts and
	unsigned integers as index types. However, all enabled vertex arrays may
	be represented by at most one shared index.
	
	    A common scenario in graphics rendering is that several faces share
	a vertex where, for each face some properties of a vertex (position and
	texture coordinates, for example) should be common but others must be
	unique (colors, normals, and so on). Consider a mesh of a cube with
	per-face normals, for example. There are 8 vertices and 6 normals, and 12
	triangles (where each face of the cube is represented as two triangles).
	To render this cube, we must compute the 24 unique permutations of
	position and normal and build a new element list to index into it. In
	fact, any advantage of indexed draw is lost here as the number of required
	permutations is equal to the final vertex count required to draw the
	object.
	
	    This extension allows OpenGL to process multi-component packed element
	data. The maximum size of a vertex's index data is not increased, but the
	facility to store 2 16-bit or 2 or 4 8-bit indices per vertex is introduced.
	Each vertex attribute is given a swizzle property to allow its index to
	be sourced from one of up to 4 channels of index data. This effectively
	allows an application to supply multiple interleaved streams of index data
	to OpenGL. Each vertex attribute is given a 'channel selector' to select
	one of the up to 4 channels of vertex index information presented to
	OpenGL. This enables the use-case described above and many more.
	The swizzle parameter is also applied to vertex indices passed to shaders,
	and updates to the definition of base vertex parameters and primitive
	restart are applied.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.interleaved_elements import *
from OpenGL.raw.GL.AMD.interleaved_elements import _EXTENSION_NAME

def glInitInterleavedElementsAMD():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


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